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This looks neat!

There seems to be some issues with the code. It conflicts with the Extend command and Side-Images for some reason.

I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 29, in script extend "?{w=1.5}" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 18, in SB_say if who.name in character_voice_lines: AttributeError: '_Extend' object has no attribute 'name' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:17 2024


I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/story/st_00_prologue.rpy", line 70, in script pi_x shock "(So...{w=0.5} So many people...{w=0.5} My stars and garters, I didn't think so many people could be in the same place all at once!)" File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 2572, in execute Say.execute(self) File "F:\renpy-8.3.0-sdkarm\renpy\ast.py", line 615, in execute renpy.exports.say(who, what, *args, **kwargs) File "game/screens/MVNSB.rpy", line 35, in SB_say return renpy.store.say(who, what, *args, **kwargs) File "renpy/common/00library.rpy", line 321, in say who(what, interact=interact, *args, **kwargs) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1389, in __call__ old_attr_state = self.handle_say_attributes(False, interact) File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1208, in handle_say_attributes if self.resolve_say_attributes(predicting, attrs): File "F:\renpy-8.3.0-sdkarm\renpy\character.py", line 1134, in resolve_say_attributes raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,)) Exception: Say has image attributes ('shock',), but there's no image tag associated with the speaking character. Windows-10-10.0.19045 AMD64 Ren'Py 8.3.0.24082114 JPDE1 - REFRAIN DEMO_A 1.0 Wed Oct 23 22:17:56 2024
(2 edits)

10/26/24 Edit: This is fixed! 

- Extends should now be (properly) supported

- Extend statements will be evaluated for their new content, allowing you to trigger different barks off of subsequent extends.

I'll take a peek at it and see if I can reproduce it.  Is it only with extends and side images together?

So far yes. I had another team member help test it and with simple dialogue statements, it's all good, works as intended.

I'm pretty sure I found the issue.  If I'm right, I'll get an update out ideally sometime this weekend.   Sorry about that, and thanks for filling me in!

Glad to hear it! Happy to have helped.

(+1)

Should be all fixed up now.  The new version is up as of right now.  You only need to update your MVNSB.rpy file.

Thank you so much! Can't wait to put it to good use ^^

This is so cool, what the heck? Congrats for releasing the pack!

(+1)

*barks through keywords* ...oh this is *good*.